2/17/2024 0 Comments Sweden banner 2048 x 1152 pixels![]() ![]() Not sure on that one, most real time programs pause if switched. It may still be able to display it though. You can't remote desktop into a user account that's running in the background for "security reasons." Those "reasons" mess with controller/input support and such as well, meaning you wouldn't be able to control your games properly doing so. Running it under a separate user account messes with control. This may cause issues with input focus between the host and client, but maybe there's some way around this. I think Valve already does something similar in SteamOS, though maybe for a different reason there.Īt the least, it seems it may be possible to have the game running minimized on the host. ![]() Maybe Valve can have Steam run the game on the host under a different user process (I've seen a handful of software create their own hidden user accounts for reasons like this). Like I said though, this may not be a feasable/reasonable option for Valve. So from a single user's perspective, plenty can going on in the background without necessarily running it on the actual display. Windows can have multiple users logged in to one box concurrently and remotely, each with their own desktops and applications running. Originally posted by krisvek:XDeadzX, I don't know if it's an option, Windows may limit abilities in this, or require deeper integration, but Steam doesn't necessarily need to be sandboxed. It's a not so pretty implementation of working around game launchers, another reason to display on the host. And yes, streaming adapts the size based on what image it's displaying, because it's adapting to what it has to work with. It'd add many more layers to the client causing even more lag. And then it'd need to sandbox itself to not take input from the hosts controls. It'd need to act as a second, separate monitor to not display it on the host computer. Steam is using the desktop to capture whatever is on the screen and projecting it to the second steam client/streaming client. I've run a game in windowed mode and changed the window size, and the client appears to adapt the streamed resolution to the size of that window.īecause steam isn't sandboxing it, it's communicating between two steam clients. But this sort of comes back to a different issue: why is the host displaying the game at all? Maybe there are limitation reasons, but if they can be overcome, it would make sense for the host to run the game in the background. ![]() Originally posted by krisvek:XDeadzX, It's not exactly capturing the screen, though. ![]()
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